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Dante’s Inferno, EA Brings to You! I

Posted: 24 Dec 2009 10:01 PM PST

1You have to wonder why it hasn’t happened more often. Plenty of games have been ‘inspired’ by a good root around the library, but wholesale appropriation of literature has never really been the done thing. Could EA, then, not exactly known as a creative trend-setter, become just that with Dante’s Inferno?


Glen Schofield, boss of EA’s Dead Space-making Redwood Shores studio has got the bug. “You look around and there are some [books] that I won’t mention, but you go, ‘wow, I wonder whey they haven’t made a game out of this before’,” he tells us. “And I’m not mentioning them because I want to make games out of them. But this would be one of them. It’s a great idea; it’s brilliant.”

We agree. Inferno, the first part of The Divine Comedy, scribbled down by Florentine poet Dante Alighieri in the early 14th Century, is as good a pitch for a videogame as you’ll come across. A strong lead; a wise sidekick; a damsel in distress; a mesmerising array of enemies; nine vividly described levels; and the best end-of-game boss ever. Better than Halo.

And EA isn’t the first to notice. Back in 1986, Denton Designs had a crack at the raising hell on C64. So without knowing a thing about EA’s take, using today’s tech to recreate Dante’s journey through the nine circles of Hell is a mouth-watering proposition. Having seen it and played a chunk, it’s a total no-brainer.

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